The loot system, as you'd expect, is Destiny-fied or Gotham Knights-ified or Suicide Squad-ified, or - you get my drift. I did get a new shotgun from the pocket watch quest which made bigger numbers pop out of the vampires I fought from then on, which was nice, I suppose. His abilities (a raven that scouts ahead, an invisi-cloak, and a spectral sniper) aren't all that exciting or necessary, really. I'm playing as Jacob, who's well voiced-acted but. I remember thinking, "Arkane developed this game, Arkane". Granted, the gravestone 'saga' led to another mission, except that - I'll avoid the most mundane of spoilers - the end result was so abrupt, I was startled at how empty the pay off felt. I got 800XP for my efforts, which made a blue bar go up. All I had to do was open my map, wander over to my marker, shoot a vampire, then plop it down. But no, you must follow the main story like everyone else, it's just that the other branches are sort of optional missions that don't seem to lead anywhere interesting? One had me drop a pocket watch off at a gravestone. Missions are presented as a series of branches, implying that, yes, you can carve your own path. You pick missions from your base (a repurposed fire station) in an attempt to bite back against a vampiric army of bloodsuckers and cultists born from a less than mysterious family business. Watch on YouTubeĪrkane weren't lying when they said Redfall is more akin to Far Cry than it is Left 4 Dead, as its campaign is laid out like a fairly typical open world game. Manage cookie settings Liam chatted to Ed about Redfall, which they agreed is a rare stumble for developer Arkane. To see this content please enable targeting cookies.
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